Wednesday, February 16, 2011

Alex Galuzin's Game Level Guideline Questionairre

Use the following EVERY TIME you make a new level with your team:

Map Creation Guidelines Worksheet

GAME TYPE

1. Single Player or Multiplayer?

2. Game Type?

3. What game is this map for?

STORY

4. Story behind the map. Why are the players there? Why is the place/environment there? Write the history of the environment.

5. What is this map about?

PRE-PRO & GAMEPLAY

6. What is the objective of the map?

7. Do I have a top down sketch?

8. Do I have a top down player path sketch?

9. How would the player to play through your map? Visualize this.
 What experiences do I want the player to walk away with from the map?

10. How big is the map?

11. Who is my audience? Who is the player? What is my Demographic?

12. How will I make the map memorable?

13. Do I have location concept sketches?

VISUALS

14. Photo Reference?

15. What is the time of day of the map? Season? Color?

16. Feel and Atmosphere. Describe what I want to portray in terms of the feel of the map and atmosphere.

17. How will I direct the player? What methods will I use? Color? Noise and Sound? Guide the player without telling them where to go. Smart design.

18. What am I going to concentrate on? What do I want to learn when I am finished? What aspect of design, gameplay, fun, crazy, atmosphere?

19. What is the visual trademark of your level? How will the players remember the map?

11 Day Workflow Plan

Day 1:

Day 2:

Day 3:

Day 4:

Day 5:

Day 6:

Day 7:

Day 8:

Day 9:

Day 10:

Day 11:

Tuesday, February 15, 2011

Please bring to class

Pencils, pens, sketchbook, erasers, any images you find in magazines, books, from the internet

Look online for images of places, objects, vehicles that provide inspiration.

Consider your own life and think about events, people, situations that could lend themselves to games or game concepts.

Use your class blog to post these images with writings about what they mean to you and how you think they might play a role in a videogame idea.

Wed 24th August Class

11 Day Unreal Development Kit Workflow Study

Websites covered in "idea" section of 11 day game design

1) Movies
2) History
3) Architecture Magazines/Books/Websites
4) Comic Books
5) Concept Art
6) Videogames
7) Your life

http://www.archdaily.com

http://www.contemporist.com

CONCEPT ART

http://www.conceptart.org


(look in gallery)

Your life - use a blog to build an overview of your history, your experience

Always carry a notepad.

Photo reference collection - help to design

3 Category

1)Environment reference - actual locations - direct copy or inspiration

2) Lighting Reference - color pallette, lighting styles

3) Style Reference - types of overall style - e.g. cool vs warm

http://www.images.google.com
http://www.flickr.com
http://www.wiki.commons.org

open up photo reference and start drawing from them

Sketches & drawings - look at form, shape, design environment

Gameplay and flow sketch - top down overview - took that and then pathway - how they travel through environment

Top down - floorplan - day 2 blocking in the environment

Map Creation Guidelines

A questionaire sheet - narrow down and focus on type of environment - go through it & fill it out

1 - get all elements together

2 - gameplay flow - block it with brushes

3 - focal point - visual target for map - a specific location for

4 - work on exterior

5 - terrain

6 - exterior

7- details

8 - ext lighting

9 - int lighting

10 - sounds, particle fx, gameplay elements

11 - post production & ready for release

Work in sections

Wednesday, February 9, 2011

Homework - due next week on 31st August


1) Read the handout - taken from a) "Creating the Art of the Game" by Matthew Omernick
and "On Interactive Storytelling" by Chris Crawford

2) Collect five images from google images that reflect the type of imagery you'd like to focus on were you able to make ANY kind of FPS game. Post a blog entry including these images, and describe what it is about them that appeals to you. How would these images fit into a videogame in terms of mood, gameplay, atmosphere?

3) Download Chris Crawford's "Art of Videogame Design" from class blog & read

4) Post link to your blog ASAP to David Cox at dcoxgame130@gmail.com