11 Day Unreal Development Kit Workflow Study
Websites covered in "idea" section of 11 day game design
1) Movies
2) History
3) Architecture Magazines/Books/Websites
4) Comic Books
5) Concept Art
6) Videogames
7) Your life
http://www.archdaily.com
http://www.contemporist.com
CONCEPT ART
http://www.conceptart.org
(look in gallery)
Your life - use a blog to build an overview of your history, your experience
Always carry a notepad.
Photo reference collection - help to design
3 Category
1)Environment reference - actual locations - direct copy or inspiration
2) Lighting Reference - color pallette, lighting styles
3) Style Reference - types of overall style - e.g. cool vs warm
http://www.images.google.com
http://www.flickr.com
http://www.wiki.commons.org
open up photo reference and start drawing from them
Sketches & drawings - look at form, shape, design environment
Gameplay and flow sketch - top down overview - took that and then pathway - how they travel through environment
Top down - floorplan - day 2 blocking in the environment
Map Creation Guidelines
A questionaire sheet - narrow down and focus on type of environment - go through it & fill it out
1 - get all elements together
2 - gameplay flow - block it with brushes
3 - focal point - visual target for map - a specific location for
4 - work on exterior
5 - terrain
6 - exterior
7- details
8 - ext lighting
9 - int lighting
10 - sounds, particle fx, gameplay elements
11 - post production & ready for release
Work in sections
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