Tuesday, February 15, 2011

Wed 24th August Class

11 Day Unreal Development Kit Workflow Study

Websites covered in "idea" section of 11 day game design

1) Movies
2) History
3) Architecture Magazines/Books/Websites
4) Comic Books
5) Concept Art
6) Videogames
7) Your life

http://www.archdaily.com

http://www.contemporist.com

CONCEPT ART

http://www.conceptart.org


(look in gallery)

Your life - use a blog to build an overview of your history, your experience

Always carry a notepad.

Photo reference collection - help to design

3 Category

1)Environment reference - actual locations - direct copy or inspiration

2) Lighting Reference - color pallette, lighting styles

3) Style Reference - types of overall style - e.g. cool vs warm

http://www.images.google.com
http://www.flickr.com
http://www.wiki.commons.org

open up photo reference and start drawing from them

Sketches & drawings - look at form, shape, design environment

Gameplay and flow sketch - top down overview - took that and then pathway - how they travel through environment

Top down - floorplan - day 2 blocking in the environment

Map Creation Guidelines

A questionaire sheet - narrow down and focus on type of environment - go through it & fill it out

1 - get all elements together

2 - gameplay flow - block it with brushes

3 - focal point - visual target for map - a specific location for

4 - work on exterior

5 - terrain

6 - exterior

7- details

8 - ext lighting

9 - int lighting

10 - sounds, particle fx, gameplay elements

11 - post production & ready for release

Work in sections

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